No install, no plugin, no Flash
Every game runs as plain HTML/CSS/JavaScript inside Chrome. No extension to approve, no Flash to enable, no Java runtime to manage. The IT department gets nothing new to allowlist beyond the domain itself.
ChromeOS · No install · No plugin · No sign up
Free K-6 math missions and virtual manipulatives that run instantly on any school or home Chromebook — no install, no Flash, no plugin, no Google Workspace account required. CCSS-aligned, IT-friendly, classroom-tested.
ChromeOS-first
US schools standardized on Chromebooks years ago, but most "math games" sites still feel like they were built for desktop Windows in 2014 — heavy installs, Flash leftovers, login walls that fail under district SSO. We do none of that. Here's the four things that matter on a managed Chromebook.
Every game runs as plain HTML/CSS/JavaScript inside Chrome. No extension to approve, no Flash to enable, no Java runtime to manage. The IT department gets nothing new to allowlist beyond the domain itself.
Kids can play without signing in to a Google Workspace for Education account. Useful for guest computers, library Chromebooks, or sub-day usage where account provisioning is a hassle.
All manipulatives — array dots, fraction bars, balance scales, protractors — accept touch on convertible Chromebooks and trackpad/mouse on traditional ones. Drag, tap, and pinch-to-zoom all behave correctly.
After the first page load, lesson content is cached. Spotty Wi-Fi during indoor recess no longer kills the math center — students can keep playing on whatever was last open.
Where to start
Every link below works on a school Chromebook with zero IT setup. Pick the one that matches what your kids need today.
Free 1×1 to 12×12 multiplication practice with the array model. 90 missions across grades 3 and 4.
CCSS-aligned review games sorted by grade and topic for K-6.
41 standalone interactive math tools — Olympiad models, geometry, fractions, ratios, algebra.
Printable PDF math worksheets K-6 — open in any Chromebook PDF viewer, print or save.
For school IT departments
If your district filters web traffic with GoGuardian, Lightspeed, Securly, Bark, or any other education proxy: we classify cleanly as education and rarely require manual allowlisting. If you do need to allowlist, here's what to send.
Need a vendor risk assessment, a SOC2-style summary, or a written privacy posture document for procurement? Email hello@inquiryai.zogmath.com and we'll send the standard packet within one business day.
For teachers
The no-prep teacher games hub is the fastest path: pick a topic, hand the link to students, no setup. Or browse the virtual math manipulatives catalog for embeddable tools you can drop into Google Sites, Canvas, or Schoology.
Chromebook compatibility
Free math games for school Chromebooks that work without install, plugins, student accounts, Flash, or district setup.
Best for
Problems solved
What works, what to expect on managed devices, and what your IT team needs to know.
Yes. Every mission, manipulative, and printable PDF on this site is free in any browser, including ChromeOS. There is no installer, no premium tier, no in-game currency, and no upgrade prompt to chase. The free experience is the only experience.
In almost every case, yes. We are a vanilla HTTPS web app — no extension, no Flash, no Java, no plugin. As long as the school IT department allows general web traffic to inquiryai.zogmath.com, students can play. Districts using the SchoolBytes / Lightspeed / GoGuardian content filters: we are typically classified as "education" and allowed by default. If you hit a block, your IT can allowlist the domain in seconds.
No. Anonymous play is the default. Progress saves to LocalStorage on the specific Chromebook, so it persists across reloads on that device but not across devices. For cross-device progress (rare in school settings), an optional account is available — but it is genuinely optional.
We tested on a 2019 Lenovo 100e (4 GB RAM, MediaTek processor — the workhorse of US elementary schools). Most missions render at 60 fps. Heavier interactive demos like the Pythagorean theorem game drop to ~40 fps on the slowest hardware but remain usable. Our policy is "if it does not run on a 100e, it does not ship" — so older Chromebook compatibility is checked every release.
Yes. The interface is responsive and renders cleanly on classroom Promethean / SMART boards, projectors, and Apple TV mirrors. For whole-class instruction we recommend the [Common Core Review Games hub](/common-core-review-games/) — each game projects nicely with large hit targets for kids who come to the front to interact.
Yes — every Fun Math manipulative ships with a one-click "Embed on your site" button that copies an iframe snippet. Works in Google Sites, Canvas, Schoology, Seesaw, and any HTML-accepting LMS. See the [Fun Math hub](/fun-math/) for the full list of embeddable tools.
These content filters are content-aware proxies that classify our traffic as "education" by default. We have not had a district report a false-positive block in 2026, but if your filter is unusually strict, ask IT to allowlist inquiryai.zogmath.com in the "education" category. We do not run third-party trackers or any of the network behaviors that trigger filter blocks.
Inquiry-based learning starts with a question, not a formula — students explore, hypothesize, and verify before being told the rule. In Inquiry AI, every mission opens with a "Discovery" step (manipulate the model), then "Abstraction" (write the equation), then "Reflect" (apply to a new case). The procedure is never given upfront; learners derive it from their own observations.
Pure discovery is inefficient — kids hit a wall and quit. Guided Discovery scaffolds the path: a careful sequence of questions, models, and adaptive hints leads the learner toward the insight without revealing it. Inquiry AI's hint system fires automatically after ~15s of hesitation or on the first mistake, escalating from a Socratic nudge to a worked example only when needed. Mistakes are diagnosed via "misconception keys" so the hint matches the actual wrong-thinking pattern.